Earning Mechanics

BOLT will be paid out for every minute of movement, which is dependent on 3 main factors:

Type of Footwear – BOLT returns for each Footwear differs depending on the type. Refer to the Footwear Type section for the individual breakdown of each Footwear type

2. Footwear’s Efficiency Attribute - The higher the efficiency, the more BOLT earned per minute.

3. Speed of Movement - To maximize earnings, users need to be within the optimal speed range of their respective Footwear. Whenever a user falls below or above this range, their earnings will be reduced up to 90% depending on the speed discrepancy from the optimal range.

Earning calculation are as follow:

Player BOLT Earning = EC x(SEA+SEC)System Value x randbetween (X , Y) x ASF x DF

Energy Consumption (EC) = Int (Total Energy / 5 Mins)

Average Speed Adjustment Factor (ASF) = (M< Min Speed x System Value1) or (M< Max Speed x System Value2) =0

Average Speed Adjustment Factor (ASF) = [0,1] Linear change when [50% Min Speed, Min Speed] or ([0,1] Linear change when [Max Speed, 200% Max Speed]

Reliability Adjustment Factor = Reliability < 20%= 0.1

1.M: Player's Average Speed

2.SEA: Footwear Efficiency Attribute

3.SEC: Footwear Efficiency's Coefficient

4.System value: Value set by the game developer, subject to change.

5. X: A range of system values

6. Y: A range of system values

In short, the factors which affect BOLT Earnings are:

  1. Total Energy

  2. Movement Speed

  3. Footwear (Type, Attributes, Quality & Level)

  4. Artifact (Type, Level & inserted Socket Quality)

Last updated