Earning Mechanics
BOLT will be paid out for every minute of movement, which is dependent on 3 main factors:
Type of Footwear – BOLT returns for each Footwear differs depending on the type. Refer to the Footwear Type section for the individual breakdown of each Footwear type
2. Footwear’s Efficiency Attribute - The higher the efficiency, the more BOLT earned per minute.
3. Speed of Movement - To maximize earnings, users need to be within the optimal speed range of their respective Footwear. Whenever a user falls below or above this range, their earnings will be reduced up to 90% depending on the speed discrepancy from the optimal range.
Earning calculation are as follow:
Player BOLT Earning = EC x(SEA+SEC)System Value x randbetween (X , Y) x ASF x DF
Energy Consumption (EC) = Int (Total Energy / 5 Mins)
Average Speed Adjustment Factor (ASF) = (M< Min Speed x System Value1) or (M< Max Speed x System Value2) =0
Average Speed Adjustment Factor (ASF) = [0,1] Linear change when [50% Min Speed, Min Speed] or ([0,1] Linear change when [Max Speed, 200% Max Speed]
Reliability Adjustment Factor = Reliability < 20%= 0.1
1.M: Player's Average Speed
2.SEA: Footwear Efficiency Attribute
3.SEC: Footwear Efficiency's Coefficient
4.System value: Value set by the game developer, subject to change.
5. X: A range of system values
6. Y: A range of system values
In short, the factors which affect BOLT Earnings are:
Total Energy
Movement Speed
Footwear (Type, Attributes, Quality & Level)
Artifact (Type, Level & inserted Socket Quality)
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